Hydraulic Assault Rifle

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First time I fooled around with the refraction shader in Marmoset to create the goo.

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A project I've been working on as a side project between classes in school.

I really fell for the designs of these hydraulic weapons from the game Fortnite. The reason I wanted to make this project was to try and make a stylized weapon, run it through Zbrush and texture it with a more realistic PBR texturing workflow.

4k texture.

Concept by Mark Behm:

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