Role: Environment artist
Duration: 7 weeks full time
LeyLines is a FPS created during 7 weeks at Futuregames. The team consisted of three 3D artists, four game designers and three 2D artist. The designers and 2D artists had a few weeks of pre-production before us 3D artists came in.
The game was built in Unity and my role was as environment artist. I did all the modeling in Maya, sculpting in Zbrush and texturing in Substance Painter. I imported models and textures and set them up with prefabs, materials and custom collision in Unity. I also did a lot of set dressing in engine after the level designer was finished with the block out. We used Amplify Shader as our material editor in Unity.
During this project we used Scrum as a project management tool, and we had daily standups to plan and structure the work.